Tuesday, June 15, 2010

It's not much but

This is my list so far, it's not much and I haven't gotten anything new in it for a few days (I've had some brainstorms as far as clothing and beasts of burden but Photoshop won't work and my eyes keep seizuring up) But here is the list I told you about so far.


1-how are the items going to be listed in the player's inventory? Is it going to be a list with a maximum number of items depending on how much strength you have or you purchase different sized bags and you have a certain number of slots for bags, is it going to be grid based where you only have so many squares with items taking up different numbers of squares? If we have a certain number of squares will we have a little button that reorganizes all items quickly to fit more in? I always liked that feature in games.


2-The brothel could have an underground level where illegal child prostitution or exploitation is going on-but how would that make it able to return to the brothel later when you have pissed off the owners? Maybe someone takes over after you clean it out? This could be a side quest.


3-There should be different skills. You have certain skills that you can choose from to add points to upon leveling up, and at certain levels you can choose a new skill to add to your skill set. For example-Weaponry-knowledge of more types of weapons. Blacksmithing-ability to repair heavy armor and weapons. Riding-depending on the level you can ride faster and stronger types of mounts. You have to be a certain level to start riding mounts-and there are different types of mounts. (I know there aren't horses in the game you said but I think there should be-animals aren't extinct and poor people gotta get places too. Not everyone can afford a big ol' motorcycle and I think that it should take time for you to get a base motorcycle and then mod it as you go along in blacksmith shops and in the beginning all you can afford is a mount. I dunno. I just think that there should be animal mounts in the game). Tailoring-ability to repair light armor and perhaps make bags at a certain level and with certain materials. You start off with a few skills, say weaponry, charisma and tailoring. You level up and get 1-2 points to spend. You level up weaponry and tailoring. Then you level up again-this time you get 1-2 skill points plus you get to choose a new skill to level up-say riding.


4-Is the character going to be able to hold a temp job-like in fable 2 where you can blacksmith for money? Be a farm hand, mechanic, hunter, bartender.....maybe you could fight in underground matches that would also give you a strength point or something after a certain number of fights too.


5-Will she have a pet? I don't think it should be a dog but some other weird reptilian creature. I still like that one guy I drew. He's kewl. It could scout out, help fight, steal if you wanted it to....


6-barrels, boxes and chests-will there be these to break and open? This is a standard RPG thing-but I think there should be a thing where if you break open a box in a public/private building it is obviously somebody else's and you will get into a fight if someone sees you, or something to that effect. You have to level up a stealing skill to nab those items. Locksmithing might be in that or seperate so you could pilfer pockets and unlock chests.


7-Conversations-is it going to be strictly talking to the people like in Fallout 3 or Dragon Age, or is it going to be strictly questions you ask?


8-Mount should have a charge move, some move that when activated will knock down enemies in it's path for a short amount of time with a long cooldown, or atleast longer that other move cooldowns if we are having such a thing. Mounts should also have bridles/saddles that are available for purchase that give the mount armor, speed etc..


9-I was thinking the mount being reptilian, something with 4 or 8 limbs, with the ability like a basilisk to rear up on it's hind legs and sprint. The amount of time and speed of sprinting depends on it's level-which it can level up along with you as you continue to use the mount. I was thinking basilisk/horned toad/bearded dragon sort of lizard-maybe that's too deserty.


10-Mole people having a click-based language, something that would easily be heard and bounce off underground walls and tunnels, simple yet complex in it's differentiating speeds and pitch. Plus it would sound ominous coming out from the dark tunnels when you first get deeper in and are ready to see them. Maybe they are sensitive to sound being in such a quiet area so you can bring in a high pitched noise maker (a “squealer”?) that you can use a limited amount of times to confuse them to get to a better area or plan out a strategy. Or flares-flash bombs to confuse the heck out of them.


11-Wanted signs-side quests that bring in criminals-or you can make a deal with them or help them in what they are doing. Good or bad.


12-Some kind of pistol that sends out a volley shot-a little burst of energy that does minimal damage but ricochets off each enemy in a large group so that you deal damage to all around you to give you a better chance to beat off a group surrounding you.


13-Combo moves-are there going to be special moves? Magic moves? Or is it just guns and pistols and the like? There could be someone who could make combo moves out of 2+ moves, with one symbol to click to set them all off in a sequence.


14-What are the potions going to be? Health and stamina? Just health?


15-Are we going to do the blacksmith being able to imbue items or set skill groups to items, like an all purpose 15% to attack, 10% to all resistances, 15% to defense? Or there could be sprockets and gears that have different qualities.


Thursday, May 6, 2010

Building to be made ....

1. Stable
2. Bar
3. Barber
4. Clothing/Tailer
5. Pawn Shop
6. Blacksmith
7. General Shop
8. Sheriffs / Jail
9.Toy Story
10.Doctor
11. City Hall
12. Bank
13. Small Mechenshop
14. Bookstore
15. Doctor
16. Train Staition/ Tellagraph
17. Post office
18. Undertaker
19. Court house
20 Funture / Carpentor
21. Retail / Landload
22. University school
23. Church

Saturday, May 1, 2010

I know I haven't done shit, and if you write me off I understand, but I would still like to be a part of this. I've been focusing on getting a decent job lately. The Chef at my restaurant quit, and the owner is too cheap to pay for a new manager, so I've been working between 40 and 60 hours a week at $8.50 an hour. I'm sorry I haven't been contributing, but I've been reworking and updating my demoreel and flatbook to try to get a real job. I haven't had much time for anything else lately, and I don't see myself having a lot of time soon. I've gotten a few job leads that seem good, but nothing is concrete right now. It really isn't that I'm not into this, I just need to change my situation right now, so I'll have more free time when I not completely exhausted. But, like I said, I don't know how much help I'll be until I get there. Sorry.

And by the way Mike. I've got some spam emails from you today. Your email may have been hacked. 2 said they were from Mike Munoz, and 1 said Michael E. Munoz. They all were linked to your Hotmail account. They had links to herbal viagra, Canadian healthcare (which makes no sense because Canada has free healthcare) , and some German gaming site.

Friday, April 30, 2010

Thursday, April 22, 2010

Mechanic?


Okay, so I designed this chick to be a mechanic or blacksmith or heavy machinery fixer or something. Maybe there is two blacksmiths? I dunno. She has 2 nails on her choker. yep.

Monday, April 19, 2010

Sunday, April 18, 2010